Save time :

This Jitter online course will allow you to get solid knowledge by easy and fast learning

  • Do you want to create original live visuals for music?

  • Are you a Jitter beginner or someone looking to consolidate skills?

  • Do you want to learn how to create audio reactive video in 3D or 2D?

  • Are you interested in including interactive video into your digital art creations?

  • Tired to learn Jitter from complex or isolated tutorials?

Overview

This online course is an introduction to the world of live-video in the MAX environment. The course is designed for the musician who wants to add interesting visual, non-existent elements or environments to his/her music, traditional media artists interested in moving their work into animation or interactivity or just about anybody who is curious about how live video-synthesis is made.
 
The course is designed to make the medium of live-video understandable and accessible, it will take you step by step from the very beginning through an intermediate Jitter level. The live-video course includes video file modifications, 3D, rendering, and animation in real time.  It is also designed to make you comfortable with compositing—the mixing, adding, subtracting, and shuffling of visual elements—which is at the heart of most visual effects work.   Along the way, you will be developing the essential skills that allow independency for the successful use of Jitter.

Learn at your own pace. Since you have time-unlimited access you can take as much time as you need to complete the course.

How does it work?

Product delivery and payment options 

Once you purchase the course you will get a password.  You can pay using a credit card or PayPal.


The online learning platform

The password will give you time-unlimited access to the online course.  Get a multimedia learning experience : the learning platform contains multimedia resources :  text, images, video, downloadable  files,  hyperlinks and discussion forum with other enrolled students.    Useful in desktop and mobile devices. 


 Image: Leaning platform screen capture


Compatible with Max 7  and Max 8 

The techniques and patches in this course run in both versions Max 7 and Max 8. 

What do I get ?

  • example patches
  • videos tutorials  in streaming  
  • a total of 44 lessons
  • written tutorials
  • exercises with solutions
  • a tested pedagogical teaching method

 

This media is distributed along  8 chapters.
  Each chapter contains: 

  • Sample patches (files) to download
  • Lessons
  • Text with diagrams and images
  • Useful bibliography


The pedagogical method contains : 

  • graduated lessons, from easy to difficult
  • clear objectives for each lesson
  • training exercises with answers

 

Which are the topics included in this course?

​Syllabus

  1. 1
    • A message from the teacher

    • I want to know about you

    • How to use this course

    • 1.1 Introducing the Jitter library

    • 1.2 Installing the course files

    • 1.3 Settings : The video engine in the Max preferences

    • 1.4 Types of patch cords in Max

  2. 2
    • 2.1 Building a patch : Playing a video sequence, GPU vs CPU

    • 2.2 Using a webcam and image files

    • 2.3 Adding video effects

    • 2.4 Using a webcam with jit.grab in detail

    • 2.5 Displaying video

    • Exercise, discover FX and build something cool

  3. 3
    • 3.1 Understanding the jit.matrix arguments

    • 3.3 Color synthesis in Jitter

    • 3.2 Matrix dimensions and resolution

    • 3.4 Managing matrix data types

    • 3.5 Modifying color with jit.op and jit.gen

    • Exercise : Building an audio reactive color modifier

  4. 4
    • 4.1 Matrix Operations in Jitter

    • 4.3 Mixing videos using multiple operators

    • 4.2 Mixing videos using math operations

    • 4.4 Feedback using jit.op

    • Exercise, creating a video-delay effect using feedback

  5. 5
    • 5.1 Introduction to OpenGL in Jitter Max MSP

    • 5.2 Creating a 3D shape

    • 5.3 Dimensions and draw mode of a 3D shape

    • 5.4 The notion of vertex of a 3D shape

    • 5.5 The front face and the back face of a 3D shape

    • 5.6 Making an audio-reactive 3D shape

  6. 6
    • Foreword : MSP review and audio setup

    • 6.1 Intro : The advantages of Jitter Max MSP for the production of live audio-visual works

    • 6.2 A word about audio-visual data mapping

  7. 7
    • 7.1 Amplitude peaks analysis

    • 7.2 Mapping amplitude peaks to FX

    • 7.3 Mapping amplitude peaks to a 3D shape parameters

    • 7.4 Recording your visuals with audio

  8. 8
    • Introduction : Hybrid objects Jitter and MSP

    • 8.1 Mapping signal data into a visual-data matrix with jit.catch~

    • 8.2 Mapping an audio signal into surface deformation with jit.catch~

    • 8.3 Filling a matrix trough signals with jit.poke~

    • 8.4 Writing an audio signal into a color matrix with jit.poke~

    • 8.5 Read matrix data as audio an signal and listen to a data matrix

  9. 9
    • Next steps

Artist-Professor

Sabina Covarrubias PhD

Sabina Covarrubias (1977-)  is a composer, multimedia artist,  and a researcher in the field of computer music and live visuals. She is a researcher and professor at the INSPE of the Sorbonne University in Paris and part of the IREMUS laboratory. Covarrubias received a Bachelor of Music Composition degree in 2006 from the National School of Music at the UNAM in Mexico City. She earned a Master’s degree in Musicology, Creation, and Society in 2010 from the University of Paris 8 (France), where she specialized in Computer-assisted composition and Ethnomusicology.  In 2016 , she received a PhD degree in Esthetics, Science and Technology of the Arts from the University of Paris 8. Since 2009 she has attended numerous workshops and residencies at the IRCAM, Centre Pompidou in Paris, France, including “Design Sonore”, “Techniques de Synthèse avec MAX MSP”, "Jitter","CAO dans Max avec la librairie bach", “Audiosculpt”, “Spatialisateur”, among others. Sabina has also studied and trained to program with languages such as Java and C++, among others, at the National Polytechnic Institute in Mexico. She studied "Mastering Techniques" at Berklee Music College.  Today she is an associated researcher of the CICM (Centre d'Informatique et Création Musicale) ,Paris, FRANCE.

For more info, please visit the artist web site, click here

Questions ?

Please contact the professor, Sabina Covarrubias,  here 
She'll answer during her work schedule, from Monday to Friday from 9 am to 6 pm CET/ CEST


 

Thank you for your support
By purchasing this course  you are supporting the artist-professor artistic career,  this allows her to create more visuals and music.